﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using GameCore;
using HandlingInput;

namespace GameObject
{
    public class HeadQuarter: House
    {
        public override bool Init(int _numberSprite, string[] strResource, string Name)
        {
            return base.Init(_numberSprite, strResource, Name);
        }
    }
}
